[C++] The IN55 project
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Skia b403c9b261 Add assimp.dll binary for Win64 3 anni fa
doc Add a nice tuto on skeletal animation 3 anni fa
rapport Final report 3 anni fa
res Add blender animation files 3 anni fa
slides Finish the slides 3 anni fa
.gitignore Finish the face and texture coordinates parsing 3 anni fa
LICENSE initial commit 3 anni fa
Makefile Add assimp.dll binary for Win64 3 anni fa
README.md Add readme.pdf 3 anni fa
README.pdf Add readme.pdf 3 anni fa
animation.h Refactor animation handling... does not yet work, but we're close 3 anni fa
assimp.dll Add assimp.dll binary for Win64 3 anni fa
bone.cpp Refactor animation handling... does not yet work, but we're close 3 anni fa
bone.h Refactor animation handling... does not yet work, but we're close 3 anni fa
boneAnim.h Clean up repo and add other file formats 3 anni fa
camera.cpp move the camera with the arrow 3 anni fa
camera.h creation of bone class and vertice class 3 anni fa
main.cpp Fix a crash and add other shader versions 3 anni fa
mesh.cpp Add debug output 3 anni fa
mesh.h Fix a crash and add other shader versions 3 anni fa
scene.cpp Fix a crash and add other shader versions 3 anni fa
scene.h Finish legacy shader mapping 3 anni fa
shader.vs Add shader and some quick fixes 3 anni fa
shader_legacy120.vs Fix a crash and add other shader versions 3 anni fa
shader_legacy150.vs Finish the slides 3 anni fa
types.h Put everything into a class 3 anni fa
utils.cpp Add shader and some quick fixes 3 anni fa
utils.h Add missing header 3 anni fa
vectors.h Put everything into a class 3 anni fa
vertice.h Finish legacy shader mapping 3 anni fa

README.md

IN55

Prérequis

  • libGL
  • libGLEW
  • libGLUT
  • libAssImp

Sous Ubuntu 16.04 (Xenial):
sudo apt install freeglut3-dev libglew-dev libglu1-mesa-dev libgl1-mesa-dev libassimp-dev

Compiler sous Linux

  • Avoir installé tous les prérequis, et s’assurer de leur présence dans le PATH
  • Taper make à la racine du projet
  • Un fichier IN55.exe est généré à la racine du projet

Executer

  • ./IN55.exe [nom du fichier 3D à ouvrir]